FX TD
DNEG
Description
PLEASE NOTE: We are accepting speculative applications only.
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
FX
TDs at DNEG
gather a variety of 3D assets produced by our
Build,
Layout and Animation departments and use
off the shelf software – primarily Houdini but also Maya - and custom pipeline tools
to create particle, rigid body, fluid, cloth, fur and hair simulations.
Must Have
Minimum 3 years of high-end feature film VFX experience
Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering
An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
Ex
perience in live action FX work
Extensive knowledge of
Houdini
Familiarity with pipeline issues and problem solving
Familiarity with at least one node based compositing application (Nuke preferred), and a solid understan
ding of the compositing process
Nice to Have
Experience in other areas of visual effects (TV, Games)
will also be taken into account
A good general TD
background
Maya,
Python, Hscript or Mel knowledge
Strong understanding of Linux
/
Unix based operating systems
About You
Organised, pro-active and a self-starter
A tea
m player and clear communicator, and a keenness for collaboration
Adaptable and
with a
willingness to learn new skills and techniques – including proprietary software
Calm under pressure and committed to
meet production deadlines
A positive, can-do attitude
Eligibility Criteria
- Experience: 3+ years
- Seniority: Mid Level
- Education: Bachelor's degree required
- Languages: English
About DNEG
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