Narrative Designer
Tentworks Interactive
Description
This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
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Come up with an engaging narrative that evokes the desired emotional response
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Maintain pacing of the narrative to keep the player engaged
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Create and define characters, their backstory, motivations, etc. for the game
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Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
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Plan locations, characters, props, etc. that are needed
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Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
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Work with the concept team to assist creation of storyboards
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Dictate camera angles, perspectives, shot composition, etc.
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Incorporate feedback from the creative director
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Iterate on storyboards as needed
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Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
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Iterate on assets / level with feedback from the design lead and the creative director
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Coordinate with VO / mocap artists / animators to create cutscenes
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Ensure that the desired emotional response is present in the delivered voice overs
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Collaborate with animators to get the right look and feel for the scene
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Collaborate with level / game designers to implement the cutscene in the mission / quest
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Playtest the quest / mission / tutorial with rest of the team after implementation
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Iterate on cutscene / conversation / tutorial as needed with the playtest feedback
About Tentworks Interactive
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